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Flamethrower — Factorio Production Calculator

Flamethrower is crafted in the assembling machine in 10 seconds, producing 1 per craft from 5 × Steel plate, 10 × Iron gear wheel. At 60 per minute you need 20 assembling machines, and the chain behind it draws on 1 raw resources: iron ore.

Production chain for 60 Flamethrower / minute

ItemPer minuteMachinesMachine
Iron plate2,700144Furnace
Iron gear wheel60010Assembling machine
Steel plate30080Furnace
Flamethrower6020Assembling machine

Raw materials

ResourcePer minute
Iron ore2,700
Furnace 224
Assembling machine 30

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Flamethrower recipe

MachineCrafting timeOutputIngredients
Assembling machine10 s1Steel plate × 5, Iron gear wheel × 10

What the whole chain needs

60 flamethrowers per minute pulls in 3 intermediate products, and the whole tree comes to 254 machines across 2 machine types, fed by 1 raw resource. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 2,700 per minute, which is 3 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses flamethrower

No base-game recipe consumes flamethrower — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.

What flamethrower is made from

FAQ

How many assembling machines do I need for 60 flamethrowers per minute?

20 assembling machines. One at standard speed produces 3 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does flamethrower take?

At 60/min the chain consumes 2,700 iron ore per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.