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Flamethrower ammo — Factorio Production Calculator

Flamethrower ammo is crafted in the chemical plant in 6 seconds, producing 1 per craft from 5 × Steel plate, 100 × Crude oil. At 60 per minute you need 6 chemical plants, and the chain behind it draws on 2 raw resources: crude oil, iron ore.

Production chain for 60 Flamethrower ammo / minute

ItemPer minuteMachinesMachine
Iron plate1,50080Furnace
Steel plate30080Furnace
Flamethrower ammo606Chemical plant

Raw materials

ResourcePer minute
Crude oil6,000
Iron ore1,500
Furnace 160
Chemical plant 6

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Flamethrower ammo recipe

MachineCrafting timeOutputIngredients
Chemical plant6 s1Steel plate × 5, Crude oil × 100

What the whole chain needs

60 flamethrower ammos per minute pulls in 2 intermediate products, and the whole tree comes to 166 machines across 2 machine types, fed by 2 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 6,000 per minute, which is 6.67 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses flamethrower ammo

No base-game recipe consumes flamethrower ammo — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.

What flamethrower ammo is made from

FAQ

How many chemical plants do I need for 60 flamethrower ammos per minute?

6 chemical plants. One at standard speed produces 10 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does flamethrower ammo take?

At 60/min the chain consumes 6,000 crude oil per minute, 1,500 iron ore per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.