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Heavy armor — Factorio Production Calculator

Heavy armor is crafted in the assembling machine in 8 seconds, producing 1 per craft from 100 × Copper plate, 50 × Steel plate. At 60 per minute you need 16 assembling machines, and the chain behind it draws on 2 raw resources: iron ore, copper ore.

Production chain for 60 Heavy armor / minute

ItemPer minuteMachinesMachine
Iron plate15,000800Furnace
Copper plate6,000320Furnace
Steel plate3,000800Furnace
Heavy armor6016Assembling machine

Raw materials

ResourcePer minute
Iron ore15,000
Copper ore6,000
Furnace 1,920
Assembling machine 16

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Heavy armor recipe

MachineCrafting timeOutputIngredients
Assembling machine8 s1Copper plate × 100, Steel plate × 50

What the whole chain needs

60 heavy armors per minute pulls in 3 intermediate products, and the whole tree comes to 1,936 machines across 2 machine types, fed by 2 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 15,000 per minute, which is 16.67 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses heavy armor

No base-game recipe consumes heavy armor — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.

What heavy armor is made from

FAQ

How many assembling machines do I need for 60 heavy armors per minute?

16 assembling machines. One at standard speed produces 3.8 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does heavy armor take?

At 60/min the chain consumes 15,000 iron ore per minute, 6,000 copper ore per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.