Lubricant — Factorio Production Calculator
Lubricant is crafted in the chemical plant in 1 seconds, producing 10 per craft from 10 × Heavy oil. At 60 per minute you need 0.1 chemical plants, and the chain behind it draws on 1 raw resources: heavy oil.
Production chain for 60 Lubricant / minute
| Item | Per minute | Machines | Machine |
|---|---|---|---|
| Lubricant | 60 | 0.1 | Chemical plant |
Raw materials
| Resource | Per minute |
|---|---|
| Heavy oil | 60 |
Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.
Lubricant recipe
| Machine | Crafting time | Output | Ingredients |
|---|---|---|---|
| Chemical plant | 1 s | 10 | Heavy oil × 10 |
What the whole chain needs
This recipe has no intermediate steps: every ingredient is a raw resource, so the chain is a single machine block fed straight from mining or pumpjacks. At 60 per minute that is 0 machines and nothing else to build.
Belt check: the busiest input here moves 60 per minute, which is 0.07 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.
What uses lubricant
4 base-game recipes consume lubricant, sorted by how much each one takes:
- Express splitter — 80 per craft
- Express underground belt — 40 per craft
- Express transport belt — 20 per craft
- Electric engine unit — 15 per craft
FAQ
How many chemical plants do I need for 60 lubricants per minute?
0.1 chemical plants. One at standard speed produces 600 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.
How much raw ore does lubricant take?
At 60/min the chain consumes 60 heavy oil per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.
Is lubricant needed for science packs?
Not directly. It feeds Express splitter and Express underground belt, and those in turn feed the science packs. Open the science pack page to see the demand that lands on this recipe.
Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.