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Pipe to ground — Factorio Production Calculator

Pipe to ground is crafted in the assembling machine in 0.5 seconds, producing 2 per craft from 10 × Pipe, 5 × Iron plate. At 60 per minute you need 0.5 assembling machines, and the chain behind it draws on 1 raw resources: iron ore.

Production chain for 60 Pipe to ground / minute

ItemPer minuteMachinesMachine
Iron plate45024Furnace
Pipe3005Assembling machine
Pipe to ground600.5Assembling machine

Raw materials

ResourcePer minute
Iron ore450
Furnace 24
Assembling machine 5.5

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Pipe to ground recipe

MachineCrafting timeOutputIngredients
Assembling machine0.5 s2Pipe × 10, Iron plate × 5

What the whole chain needs

60 pipe to grounds per minute pulls in 2 intermediate products, and the whole tree comes to 30 machines across 2 machine types, fed by 1 raw resource. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 450 per minute, which is 0.5 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses pipe to ground

No base-game recipe consumes pipe to ground — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.

What pipe to ground is made from

FAQ

How many assembling machines do I need for 60 pipe to grounds per minute?

0.5 assembling machines. One at standard speed produces 120 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does pipe to ground take?

At 60/min the chain consumes 450 iron ore per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.