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Steam engine — Factorio Production Calculator

Steam engine is crafted in the assembling machine in 0.5 seconds, producing 1 per craft from 8 × Iron gear wheel, 5 × Pipe, 10 × Iron plate. At 60 per minute you need 1 assembling machine, and the chain behind it draws on 1 raw resources: iron ore.

Production chain for 60 Steam engine / minute

ItemPer minuteMachinesMachine
Iron plate1,86099.2Furnace
Iron gear wheel4808Assembling machine
Pipe3005Assembling machine
Steam engine601Assembling machine

Raw materials

ResourcePer minute
Iron ore1,860
Furnace 99.2
Assembling machine 14

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Steam engine recipe

MachineCrafting timeOutputIngredients
Assembling machine0.5 s1Iron gear wheel × 8, Pipe × 5, Iron plate × 10

What the whole chain needs

60 steam engines per minute pulls in 3 intermediate products, and the whole tree comes to 113 machines across 2 machine types, fed by 1 raw resource. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 1,860 per minute, which is 2.07 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses steam engine

No base-game recipe consumes steam engine — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.

What steam engine is made from

FAQ

How many assembling machines do I need for 60 steam engines per minute?

1 assembling machine. One at standard speed produces 60 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does steam engine take?

At 60/min the chain consumes 1,860 iron ore per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.