Chemical plant — Factorio Production Calculator
Chemical plant is crafted in the assembling machine in 5 seconds, producing 1 per craft from 5 × Steel plate, 5 × Iron gear wheel, 5 × Electronic circuit, 5 × Pipe. At 60 per minute you need 10 assembling machines, and the chain behind it draws on 2 raw resources: iron ore, copper ore.
Production chain for 60 Chemical plant / minute
| Item | Per minute | Machines | Machine |
|---|---|---|---|
| Iron plate | 2,700 | 144 | Furnace |
| Copper cable | 900 | 7.5 | Assembling machine |
| Copper plate | 450 | 24 | Furnace |
| Steel plate | 300 | 80 | Furnace |
| Iron gear wheel | 300 | 5 | Assembling machine |
| Electronic circuit | 300 | 5 | Assembling machine |
| Pipe | 300 | 5 | Assembling machine |
| Chemical plant | 60 | 10 | Assembling machine |
Raw materials
| Resource | Per minute |
|---|---|
| Iron ore | 2,700 |
| Copper ore | 450 |
Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.
Chemical plant recipe
| Machine | Crafting time | Output | Ingredients |
|---|---|---|---|
| Assembling machine | 5 s | 1 | Steel plate × 5, Iron gear wheel × 5, Electronic circuit × 5, Pipe × 5 |
What the whole chain needs
60 chemical plants per minute pulls in 7 intermediate products, and the whole tree comes to 281 machines across 2 machine types, fed by 2 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.
Belt check: the busiest input here moves 2,700 per minute, which is 3 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.
What uses chemical plant
No base-game recipe consumes chemical plant — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.
What chemical plant is made from
- Steel plate — 5 per craft
- Iron gear wheel — 5 per craft
- Electronic circuit — 5 per craft
- Pipe — 5 per craft
FAQ
How many assembling machines do I need for 60 chemical plants per minute?
10 assembling machines. One at standard speed produces 6 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.
How much raw ore does chemical plant take?
At 60/min the chain consumes 2,700 iron ore per minute, 450 copper ore per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.
Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.