Electronic circuit — Factorio Production Calculator
Electronic circuit is crafted in the assembling machine in 0.5 seconds, producing 1 per craft from 1 × Iron plate, 3 × Copper cable. At 60 per minute you need 1 assembling machine, and the chain behind it draws on 2 raw resources: copper ore, iron ore.
Production chain for 60 Electronic circuit / minute
| Item | Per minute | Machines | Machine |
|---|---|---|---|
| Copper cable | 180 | 1.5 | Assembling machine |
| Copper plate | 90 | 4.8 | Furnace |
| Electronic circuit | 60 | 1 | Assembling machine |
| Iron plate | 60 | 3.2 | Furnace |
Raw materials
| Resource | Per minute |
|---|---|
| Copper ore | 90 |
| Iron ore | 60 |
Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.
Electronic circuit recipe
| Machine | Crafting time | Output | Ingredients |
|---|---|---|---|
| Assembling machine | 0.5 s | 1 | Iron plate × 1, Copper cable × 3 |
What the whole chain needs
60 electronic circuits per minute pulls in 3 intermediate products, and the whole tree comes to 11 machines across 2 machine types, fed by 2 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.
Belt check: the busiest input here moves 90 per minute, which is 0.1 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.
What uses electronic circuit
47 base-game recipes consume electronic circuit, sorted by how much each one takes:
- Beacon — 20 per craft
- Laser turret — 20 per craft
- Processing unit — 20 per craft
- Bulk inserter — 15 per craft
- Solar panel — 15 per craft
- Fast splitter — 10 per craft
- Lab — 10 per craft
- Locomotive — 10 per craft
- Oil refinery — 10 per craft
- Arithmetic combinator — 5 per craft
- Chemical plant — 5 per craft
- Decider combinator — 5 per craft
- Efficiency module — 5 per craft
- Loader — 5 per craft
- Productivity module — 5 per craft
- Pumpjack — 5 per craft
- Radar — 5 per craft
- Rocket launcher — 5 per craft
- Speed module — 5 per craft
- Splitter — 5 per craft
…and 27 more, mostly buildings and equipment that use one or two each.
What electronic circuit is made from
- Iron plate — 1 per craft
- Copper cable — 3 per craft
FAQ
How many assembling machines do I need for 60 electronic circuits per minute?
1 assembling machine. One at standard speed produces 60 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.
How much raw ore does electronic circuit take?
At 60/min the chain consumes 90 copper ore per minute, 60 iron ore per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.
Is electronic circuit needed for science packs?
Not directly. It feeds Beacon and Laser turret, and those in turn feed the science packs. Open the science pack page to see the demand that lands on this recipe.
Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.