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Lamp — Factorio Production Calculator

Lamp is crafted in the assembling machine in 0.5 seconds, producing 1 per craft from 1 × Electronic circuit, 3 × Copper cable, 1 × Iron plate. At 60 per minute you need 1 assembling machine, and the chain behind it draws on 2 raw resources: copper ore, iron ore.

Production chain for 60 Lamp / minute

ItemPer minuteMachinesMachine
Copper cable3603Assembling machine
Copper plate1809.6Furnace
Iron plate1206.4Furnace
Lamp601Assembling machine
Electronic circuit601Assembling machine

Raw materials

ResourcePer minute
Copper ore180
Iron ore120
Assembling machine 5
Furnace 16

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Lamp recipe

MachineCrafting timeOutputIngredients
Assembling machine0.5 s1Electronic circuit × 1, Copper cable × 3, Iron plate × 1

What the whole chain needs

60 lamps per minute pulls in 4 intermediate products, and the whole tree comes to 21 machines across 2 machine types, fed by 2 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 180 per minute, which is 0.2 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses lamp

No base-game recipe consumes lamp — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.

What lamp is made from

FAQ

How many assembling machines do I need for 60 lamps per minute?

1 assembling machine. One at standard speed produces 60 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does lamp take?

At 60/min the chain consumes 180 copper ore per minute, 120 iron ore per minute. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.