Productivity module 2 — Factorio Production Calculator
Productivity module 2 is crafted in the assembling machine in 30 seconds, producing 1 per craft from 4 × Productivity module, 5 × Advanced circuit, 5 × Processing unit. At 60 per minute you need 60 assembling machines, and the chain behind it draws on 5 raw resources: petroleum gas, copper ore, iron ore, water, coal.
Production chain for 60 Productivity module 2 / minute
| Item | Per minute | Machines | Machine |
|---|---|---|---|
| Copper cable | 42,600 | 355 | Assembling machine |
| Copper plate | 21,300 | 1,136 | Furnace |
| Iron plate | 11,430 | 609.6 | Furnace |
| Electronic circuit | 11,400 | 190 | Assembling machine |
| Plastic bar | 4,200 | 35 | Chemical plant |
| Advanced circuit | 2,100 | 420 | Assembling machine |
| Sulfuric acid | 1,500 | 0.5 | Chemical plant |
| Processing unit | 300 | 100 | Assembling machine |
| Productivity module | 240 | 120 | Assembling machine |
| Sulfur | 150 | 1.25 | Chemical plant |
| Productivity module 2 | 60 | 60 | Assembling machine |
Raw materials
| Resource | Per minute |
|---|---|
| Petroleum gas | 44,250 |
| Copper ore | 21,300 |
| Iron ore | 11,430 |
| Water | 5,250 |
| Coal | 2,100 |
Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.
Productivity module 2 recipe
| Machine | Crafting time | Output | Ingredients |
|---|---|---|---|
| Assembling machine | 30 s | 1 | Productivity module × 4, Advanced circuit × 5, Processing unit × 5 |
What the whole chain needs
60 productivity module 2s per minute pulls in 10 intermediate products, and the whole tree comes to 3,027 machines across 3 machine types, fed by 5 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.
Belt check: the busiest input here moves 44,250 per minute, which is 49.17 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.
What uses productivity module 2
1 base-game recipe consumes productivity module 2, sorted by how much each one takes:
- Productivity module 3 — 4 per craft
What productivity module 2 is made from
- Productivity module — 4 per craft
- Advanced circuit — 5 per craft
- Processing unit — 5 per craft
FAQ
How many assembling machines do I need for 60 productivity module 2s per minute?
60 assembling machines. One at standard speed produces 1 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.
How much raw ore does productivity module 2 take?
At 60/min the chain consumes 44,250 petroleum gas per minute, 21,300 copper ore per minute, 11,430 iron ore per minute and 2 more. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.
Is productivity module 2 needed for science packs?
Not directly. It feeds Productivity module 3, and those in turn feed the science packs. Open the science pack page to see the demand that lands on this recipe.
Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.