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Power armor MK2 — Factorio Production Calculator

Power armor MK2 is crafted in the assembling machine in 25 seconds, producing 1 per craft from 25 × Efficiency module 2, 25 × Speed module 2, 60 × Processing unit, 40 × Electric engine unit, 30 × Low density structure. At 60 per minute you need 50 assembling machines, and the chain behind it draws on 6 raw resources: petroleum gas, copper ore, iron ore, water, coal, heavy oil.

Production chain for 60 Power armor MK2 / minute

ItemPer minuteMachinesMachine
Copper cable2,432,40020,270Assembling machine
Copper plate1,252,20066,784Furnace
Iron plate702,66037,475.2Furnace
Electronic circuit661,20011,020Assembling machine
Plastic bar233,4001,945Chemical plant
Advanced circuit112,20022,440Assembling machine
Sulfuric acid93,00031Chemical plant
Lubricant36,00060Chemical plant
Processing unit18,6006,200Assembling machine
Sulfur9,30077.5Chemical plant
Efficiency module6,0003,000Assembling machine
Speed module6,0003,000Assembling machine
Steel plate6,0001,600Furnace
Pipe4,80080Assembling machine
Electric engine unit2,400800Assembling machine
Engine unit2,400800Assembling machine
Iron gear wheel2,40040Assembling machine
Low density structure1,800900Assembling machine
Efficiency module 21,5001,500Assembling machine
Speed module 21,5001,500Assembling machine
Power armor MK26050Assembling machine

Raw materials

ResourcePer minute
Petroleum gas2,473,500
Copper ore1,252,200
Iron ore702,660
Water325,500
Coal116,700
Heavy oil36,000
Assembling machine 71,600
Furnace 105,859.2
Chemical plant 2,113.5

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Power armor MK2 recipe

MachineCrafting timeOutputIngredients
Assembling machine25 s1Efficiency module 2 × 25, Speed module 2 × 25, Processing unit × 60, Electric engine unit × 40, Low density structure × 30

What the whole chain needs

60 power armor mk2s per minute pulls in 20 intermediate products, and the whole tree comes to 179,573 machines across 3 machine types, fed by 6 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 2,473,500 per minute, which is 2,748.33 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses power armor mk2

No base-game recipe consumes power armor mk2 — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.

What power armor mk2 is made from

FAQ

How many assembling machines do I need for 60 power armor mk2s per minute?

50 assembling machines. One at standard speed produces 1.2 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does power armor mk2 take?

At 60/min the chain consumes 2,473,500 petroleum gas per minute, 1,252,200 copper ore per minute, 702,660 iron ore per minute and 3 more. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.