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Exoskeleton — Factorio Production Calculator

Exoskeleton is crafted in the assembling machine in 10 seconds, producing 1 per craft from 10 × Processing unit, 30 × Electric engine unit, 20 × Steel plate. At 60 per minute you need 20 assembling machines, and the chain behind it draws on 6 raw resources: iron ore, copper ore, petroleum gas, heavy oil, water, coal.

Production chain for 60 Exoskeleton / minute

ItemPer minuteMachinesMachine
Copper cable58,800490Assembling machine
Iron plate40,2602,147.2Furnace
Copper plate29,4001,568Furnace
Lubricant27,00045Chemical plant
Electronic circuit18,000300Assembling machine
Pipe3,60060Assembling machine
Sulfuric acid3,0001Chemical plant
Steel plate3,000800Furnace
Plastic bar2,40020Chemical plant
Electric engine unit1,800600Assembling machine
Engine unit1,800600Assembling machine
Iron gear wheel1,80030Assembling machine
Advanced circuit1,200240Assembling machine
Processing unit600200Assembling machine
Sulfur3002.5Chemical plant
Exoskeleton6020Assembling machine

Raw materials

ResourcePer minute
Iron ore40,260
Copper ore29,400
Petroleum gas28,500
Heavy oil27,000
Water10,500
Coal1,200
Assembling machine 2,540
Furnace 4,515.2
Chemical plant 68.5

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Exoskeleton recipe

MachineCrafting timeOutputIngredients
Assembling machine10 s1Processing unit × 10, Electric engine unit × 30, Steel plate × 20

What the whole chain needs

60 exoskeletons per minute pulls in 15 intermediate products, and the whole tree comes to 7,124 machines across 3 machine types, fed by 6 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 40,260 per minute, which is 44.73 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses exoskeleton

1 base-game recipe consumes exoskeleton, sorted by how much each one takes:

What exoskeleton is made from

FAQ

How many assembling machines do I need for 60 exoskeletons per minute?

20 assembling machines. One at standard speed produces 3 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does exoskeleton take?

At 60/min the chain consumes 40,260 iron ore per minute, 29,400 copper ore per minute, 28,500 petroleum gas per minute and 3 more. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Is exoskeleton needed for science packs?

Not directly. It feeds Spidertron, and those in turn feed the science packs. Open the science pack page to see the demand that lands on this recipe.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.