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Spidertron — Factorio Production Calculator

Spidertron is crafted in the assembling machine in 10 seconds, producing 1 per craft from 4 × Exoskeleton, 2 × Portable fission reactor, 4 × Rocket launcher, 16 × Processing unit, 150 × Low density structure, 2 × Radar, 2 × Efficiency module 3, 1 × Raw fish. At 60 per minute you need 20 assembling machines, and the chain behind it draws on 9 raw resources: petroleum gas, copper ore, iron ore, water, coal, heavy oil, depleted uranium fuel cell, raw fish, uranium 235.

Production chain for 60 Spidertron / minute

ItemPer minuteMachinesMachine
Copper cable2,632,20021,935Assembling machine
Copper plate1,616,10086,192Furnace
Iron plate1,027,95654,824.32Furnace
Electronic circuit779,64012,994Assembling machine
Plastic bar221,6401,847Chemical plant
Sulfuric acid151,80050.6Chemical plant
Lubricant108,000180Chemical plant
Advanced circuit73,32014,664Assembling machine
Steel plate42,00011,200Furnace
Processing unit30,36010,120Assembling machine
Sulfur15,180126.5Chemical plant
Low density structure15,0007,500Assembling machine
Pipe14,400240Assembling machine
Iron gear wheel9,000150Assembling machine
Electric engine unit7,2002,400Assembling machine
Engine unit7,2002,400Assembling machine
Efficiency module1,920960Assembling machine
Uranium-238912304Centrifuge
Uranium fuel cell48016Assembling machine
Efficiency module 2480480Assembling machine
Exoskeleton24080Assembling machine
Rocket launcher24080Assembling machine
Portable fission reactor12040Assembling machine
Radar1202Assembling machine
Efficiency module 3120240Assembling machine
Spidertron6020Assembling machine

Raw materials

ResourcePer minute
Petroleum gas2,444,100
Copper ore1,616,100
Iron ore1,027,956
Water531,300
Coal110,820
Heavy oil108,000
Depleted uranium fuel cell1,520
Raw fish60
Uranium 23548
Assembling machine 74,321
Furnace 152,216.3
Chemical plant 2,204.1
Centrifuge 304

Machine counts are not rounded up. Add a little headroom in game — belt throughput and inserter speed usually mean you want 5-10% more than the exact number.

Spidertron recipe

MachineCrafting timeOutputIngredients
Assembling machine10 s1Exoskeleton × 4, Portable fission reactor × 2, Rocket launcher × 4, Processing unit × 16, Low density structure × 150, Radar × 2, Efficiency module 3 × 2, Raw fish × 1

What the whole chain needs

60 spidertrons per minute pulls in 25 intermediate products, and the whole tree comes to 229,045 machines across 4 machine types, fed by 9 raw resources. The table above already sums demand across every branch — if copper cable is used by two recipes, you see the total, not one of them.

Belt check: the busiest input here moves 2,444,100 per minute, which is 2,715.67 of a yellow belt's 900 per minute. Above 1.0 and you need a second belt (or a faster tier) before the machines themselves become the limit.

What uses spidertron

No base-game recipe consumes spidertron — it is an end product. Once you build it, the chain stops here, which makes it a good target if you only want to size the sub-factory that feeds your mall.

What spidertron is made from

FAQ

How many assembling machines do I need for 60 spidertrons per minute?

20 assembling machines. One at standard speed produces 3 per minute, so 60 ÷ that number is the count. The calculator above rounds nothing — add 5-10% headroom for belt and inserter losses in a real factory.

How much raw ore does spidertron take?

At 60/min the chain consumes 2,444,100 petroleum gas per minute, 1,616,100 copper ore per minute, 1,027,956 iron ore per minute and 6 more. Those numbers are the theoretical minimum — mining productivity research and productivity modules both reduce them.

Machine counts assume bare machines at standard speed. Recipe data comes from the game's own prototypes (PlayerCalc, Factorio 2.0 base game). Not affiliated with Wube Software.