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Factorio ratios — how many machines per belt

The question behind most Factorio ratio searches is one number: if I run a full belt of ore into a row of furnaces, how many furnaces do I need? This page answers that for every craftable item in the base game, not just iron and copper — including the ratios nobody bothers to tabulate because they are awkward.

Machines needed for one full belt

A full yellow belt moves 900 items per minute, red 1,800, blue 2,700. Pick your assembling machine tier — furnaces, chemical plants and centrifuges are unaffected.

Most-used ratios

The ones people actually look up — smelting, circuits, and the science packs.

ItemMachineYellow (900/min)Red (1,800/min)Blue (2,700/min)
Iron plateFurnace4896144
Copper plateFurnace4896144
Steel plateFurnace240480720
Electronic circuitAssembling machine153045
Advanced circuitAssembling machine180360540
Processing unitAssembling machine300600900
Copper cableAssembling machine7.51522.5
Iron gear wheelAssembling machine153045
Plastic barChemical plant7.51522.5
Automation science packAssembling machine150300450
Logistic science packAssembling machine180360540
Chemical science packAssembling machine3607201,080
Production science packAssembling machine210420630
Utility science packAssembling machine210420630

All Assembling machine recipes (166)

ItemYellow (900/min)Red (1,800/min)Blue (2,700/min)
Accumulator300600900
Active provider chest153045
Advanced circuit180360540
Arithmetic combinator153045
Artillery shell4509001,350
Artillery turret1,2002,4003,600
Artillery wagon120240360
Assembling machine 1153045
Assembling machine 2153045
Assembling machine 3153045
Atomic bomb1,5003,0004,500
Automation science pack150300450
Beacon4509001,350
Belt immunity equipment300600900
Big electric pole153045
Boiler153045
Buffer chest153045
Bulk inserter153045
Burner inserter153045
Burner mining drill60120180
Cannon shell240480720
Car60120180
Cargo wagon306090
Centrifuge120240360
Chemical plant150300450
Chemical science pack3607201,080
Cliff explosives240480720
Cluster grenade240480720
Combat shotgun300600900
Concrete306090
Constant combinator153045
Construction robot153045
Copper cable7.51522.5
Decider combinator153045
Defender capsule240480720
Destroyer capsule4509001,350
Discharge defense300600900
Display panel153045
Distractor capsule4509001,350
Efficiency module4509001,350
Efficiency module 29001,8002,700
Efficiency module 31,8003,6005,400
Electric engine unit300600900
Electric furnace150300450
Electric mining drill60120180
Electronic circuit153045
Energy shield300600900
Energy shield MK2300600900
Engine unit300600900
Exoskeleton300600900
Explosive cannon shell240480720
Explosive rocket240480720
Explosive uranium cannon shell3607201,080
Express loader300600900
Express splitter60120180
Express transport belt153045
Express underground belt306090
Fast inserter153045
Fast loader90180270
Fast splitter60120180
Fast transport belt153045
Fast underground belt306090
Firearm magazine306090
Flamethrower300600900
Flamethrower turret6001,2001,800
Fluid wagon4590135
Flying robot frame6001,2001,800
Gate153045
Grenade240480720
Gun turret240480720
Hazard concrete0.81.52.3
Heat exchanger90180270
Heat pipe306090
Heavy armor240480720
Inserter153045
Iron chest153045
Iron gear wheel153045
Iron stick7.51522.5
Lab60120180
Lamp153045
Land mine37.575112.5
Landfill153045
Laser turret6001,2001,800
Light armor90180270
Loader306090
Locomotive120240360
Logistic robot153045
Logistic science pack180360540
Long-handed inserter153045
Low density structure4509001,350
Medium electric pole153045
Military science pack150300450
Modular armor4509001,350
Nightvision300600900
Nuclear reactor240480720
Offshore pump153045
Oil refinery240480720
Passive provider chest153045
Personal battery300600900
Personal battery MK2300600900
Personal laser defense300600900
Personal roboport300600900
Personal roboport MK26001,2001,800
Piercing rounds magazine90180270
Piercing shotgun shells240480720
Pipe153045
Pipe to ground7.51522.5
Pistol150300450
Poison capsule240480720
Portable fission reactor300600900
Portable solar panel300600900
Power armor6001,2001,800
Power armor MK27501,5002,250
Power switch60120180
Processing unit300600900
Production science pack210420630
Productivity module4509001,350
Productivity module 29001,8002,700
Productivity module 31,8003,6005,400
Programmable speaker60120180
Pump60120180
Pumpjack150300450
Radar153045
Rail7.51522.5
Rail chain signal153045
Rail signal153045
Refined concrete4590135
Refined hazard concrete0.81.52.3
Repair pack153045
Requester chest153045
Roboport150300450
Rocket120240360
Rocket fuel4509001,350
Rocket launcher300600900
Rocket silo9001,8002,700
Satellite150300450
Selector combinator153045
Shotgun300600900
Shotgun shells90180270
Slowdown capsule240480720
Small electric pole7.51522.5
Solar panel300600900
Speed module4509001,350
Speed module 29001,8002,700
Speed module 31,8003,6005,400
Spidertron300600900
Splitter306090
Steam engine153045
Steam turbine90180270
Steel chest153045
Steel furnace90180270
Stone furnace153045
Storage chest153045
Storage tank90180270
Submachine gun300600900
Substation153045
Tank150300450
Train stop153045
Transport belt7.51522.5
Underground belt153045
Uranium cannon shell3607201,080
Uranium fuel cell306090
Uranium rounds magazine300600900
Utility science pack210420630
Wall153045
Wooden chest153045

All Furnace recipes (4)

ItemYellow (900/min)Red (1,800/min)Blue (2,700/min)
Copper plate4896144
Iron plate4896144
Steel plate240480720
Stone brick4896144

All Chemical plant recipes (8)

ItemYellow (900/min)Red (1,800/min)Blue (2,700/min)
Battery60120180
Explosives306090
Flamethrower ammo90180270
Lubricant1.534.5
Plastic bar7.51522.5
Solid fuel153045
Sulfur7.51522.5
Sulfuric acid0.30.60.9

All Centrifuge recipes (2)

ItemYellow (900/min)Red (1,800/min)Blue (2,700/min)
Nuclear fuel1,3502,7004,050
Uranium-238300600900

How to read the table

Each row answers: how many machines does it take to produce one full belt of this item per minute. A yellow belt carries 15 items per second (900/min), red 30 (1,800/min), blue 45 (2,700/min) in Factorio 2.0.

The number is calculated from three things: the recipe's craft time, how many items one craft produces, and the machine's crafting speed. Rows are sorted by machine count within each machine type, so the most expensive steps in the game are at the top of each table.

These are bare machines with no modules and no beacons. Speed modules cut the machine count by roughly the module percentage, and productivity modules cut it too — a machine with productivity produces more items per craft, so you need fewer machines for the same output, as well as less input. Both are covered on the modules and beacons page.

Common Factorio ratios

How many furnaces for a full belt of iron or copper plate?

48 stone furnaces, or 24 steel/electric furnaces. A stone furnace smelts one plate every 3.2 seconds — 18.75 per minute — and 900 ÷ 18.75 = 48. Steel and electric furnaces run at speed 2, so exactly half. Double both numbers for a red belt, triple for blue.

How many furnaces for a full belt of steel?

240 stone furnaces, or 120 steel/electric furnaces. This is the ratio everyone gets wrong, and it is five times the iron number because steel takes 16 seconds instead of 3.2. If you are trying to fill a belt with steel using stone furnaces, you need more furnaces than most bases ever build — which is why steel belongs on its own dedicated line, fed from an iron plate belt, not bolted onto your iron smelting.

How many assembling machines for a full belt of green circuits?

15 at assembling machine 1, 10 at tier 2, 6 at tier 3. One electronic circuit takes 0.5 seconds, so a tier-1 machine (speed 0.5) makes 60 per minute, and 900 ÷ 60 = 15.

Why are some numbers in the hundreds?

Advanced circuits need 180 tier-1 assembling machines per yellow belt, and processing units need 300. That is not a mistake — a processing unit takes 10 seconds and produces one item, so a tier-1 machine makes 3 per minute. A full blue belt of processing units would need 900 machines, which is why nobody builds one.

When these ratios do not apply

Three things break a static ratio, and all three are common by mid-game:

When modules are in play, use the production chain calculator instead — it walks the whole tree for whatever rate you enter, and shows the raw materials behind it.